Project - Hunted 2, further gameplay improvement using AI.
In this activity, the core idea is to further improve the game mechanics for the Hunted game using AI.
Project Tasks:
- Become familiar with Netlib, the simple to use Neural Network library that is built on top of Kojo-AI.
- Isolate the game mechanics improvements that you did in the previous chapter into a nice/clean function. This function should be implemented using rules/heuristics that you come up with.
- Now train a neural network to implement the above function. For this, you will need to generate training data for the kind of game response that you want, and then you can train a relatively simple regression network to learn the desired function.
A detailed example of how this can be done will be available soon.
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