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Hunted 8 - using a joystick to make the game mobile friendly

This activity has the following desired goals:

  • Using a joystick to make games mobile friendly (A, M)
  • Applying the above ideas to the hunted game (M, T)

Step 1

Type in the following code and run it:

cleari()
drawStage(ColorMaker.hsl(120, 1.00, 0.08))
val cb = canvasBounds

val env = Picture {
    right(90)
    hop(10)
    left(90)
    forward(100)
    right(90)
    forward(80)
    right(90)
    forward(100)
    right(90)
    forward(80)
}
drawAndHide(env)

val assetsDir = "https://kojofiles.netlify.app/hunted7"

preloadImage(s"$assetsDir/player_run_sheet.png")
preloadMp3(s"$assetsDir/Cave.mp3")
preloadMp3(s"$assetsDir/DrumBeats.mp3")

playMp3Loop(s"$assetsDir/Cave.mp3")

val sheet = SpriteSheet(s"$assetsDir/player_run_sheet.png", 96, 128)
val pic1 = Picture.image(sheet.imageAt(0, 0), env)
val pic2 = Picture.image(sheet.imageAt(1, 0), env)
val pic3 = Picture.image(sheet.imageAt(2, 0), env)

val player = picBatch(pic1, pic2, pic3)
player.setPosition(cb.x + cb.width / 2, cb.y + 20)
draw(player)

val js = joystick(25)
js.setPostiion(cb.x + cb.width / 2, cb.y + 25 + 10)
js.setPerimeterColor(ColorMaker.hsl(120, 1.00, 0.68).fadeOut(0.2))
js.setPerimeterPenColor(white.fadeOut(0.5))
js.setControlColor(black.fadeOut(0.2))
js.draw()

val speed = 5
animate {
    if (isKeyPressed(Kc.VK_RIGHT)) {
        player.translate(speed, 0)
        player.showNext(200)
    }
    if (isKeyPressed(Kc.VK_LEFT)) {
        player.translate(-speed, 0)
        player.showNext(200)
    }
    if (isKeyPressed(Kc.VK_UP)) {
        player.translate(0, speed)
        player.showNext(200)
    }
    if (isKeyPressed(Kc.VK_DOWN)) {
        player.translate(0, -speed)
        player.showNext(200)
    }
    else {
        js.movePlayer(player, 1)
        player.showNext(200)
    }

    if (player.distanceTo(stageBorder) < 50) {
        if (!isMp3Playing) {
            playMp3(s"$assetsDir/DrumBeats.mp3")
        }
    }
    else {
        stopMp3()
    }
    
}
activateCanvas()

Q1a. How does the above code use a joystick to move the player? Does the code also support keyboard input in addition to joystick input to control the player?

Q1b Why does the above game use both keyboard and joystick for player control?


Exercise

Using the ideas above, use a joystick in the version of hunted from the previous lesson.


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