## Game refinement project 1 - Dino

This activity has the following desired goals:

• Learning to understand a given game and refine it using images and sounds (M, T).
• Practice with exporting a game as a web-app (M, T).

### Steps to be followed:

1. Understand the game below.
2. Refine the game-play (add birds, increase obstacle speed as time passes, etc).
3. Add background and character images to the game to make it more attractive.
4. Add sounds to the game to make it more attractive.
5. Load all assets from the web.
6. Test the game in iKojo.
7. Export the game as a web-app.
8. Test on PC and mobile.

### Game starter code

The code for the game is shown below. Study it to fully understand how the game works.

``````cleari()
drawStage(white)
val cb = canvasBounds

val us = Picture.rectangle(30, 60)
us.setPosition(cb.x + 150, cb.y + 0)

draw(us)
def ob = {
val obe = Picture.rectangle(40, 50)
obe.setPosition(cb.x + cb.width - 40, cb.y)
obe
}

val obsticles = HashSet.empty[Picture]

timer(1000) {
val obs = ob
obs.draw
}

var jump = Vector2D(0, 0)
val gravity = Vector2D(0, -0.5)
var ovel = Vector2D(-8, 0)

val ground = stageBot

animate {
jump = (jump + gravity).limit(10)
us.translate(jump)
if (us.collidesWith(ground)) {
us.setPosition(us.position.x, ground.position.y)
if (isKeyPressed(Kc.VK_SPACE)) {
jump = Vector2D(0, 10)
}
}
repeatFor(obsticles) { o =>
o.translate(ovel)
if (o.collidesWith(us)) {
stopAnimation()
}
if (o.collidesWith(stageLeft)) {
o.erase()
obsticles.remove(o)
}

}
}

activateCanvas()
``````